ROCKET HINTS
1. The hanger’s
rounded end must point forward.
2. The hanger
must not protrude into the rubber-band chamber.
3. The hanger
must be very firmly glued on.
4. Groove for rear
dowel is deep enough so dowel does not twist when rubber motor is wound tight. Do NOT glue the prop nose cone so that rubber
bands can be replaced.
5. Lubricate
rubber bands in castor oil or a glycerin/soap mixture.
6. Propeller nose
button is lubricated with graphite.
7. Fins are
accurately aligned so rocket flies straight.
8. Scouts and parents wind
the propellers clockwise.
OFFICIAL RACE RULES
All rockets must pass
the following inspection to qualify for the race:
1. Only basic
materials supplied in the Official BSA kit may be used. The hanging device
supplied in the kit must be used.
2. The rocket body
may be no longer than 7 inches, not including the propeller and fins. Width
2.75 inches -Two rubber bands per
rocket.
3. There are no
restrictions on the weight of the rocket. The rockets may be detailed in any
way as long as it does not exceed length restrictions, is flight worthy,
structurally sound and does not interfere with another rocket during the race.
4. Scout may use
graphite powder between the propeller and the bushing if desired. Other forms
of lubrication are prohibited.
5. Prior to each
race, rocket numbers and lane assignments will be announced. Pilots are to wind
their propeller up to 80 winds then
give them to the race official and then take their position at the finish line.
Upon completion of the race, the race official will give the rocket back to the
pilot.
6. At registration
judges will assign a number to the rocket and separate it by Den.
7. Once the rocket
is submitted for entry, no further adjustments can be made except in the case
of mechanical failure.
8. The race will
be a round robin followed by single elimination rounds.
9. Any entry that
experiences a mechanical failure will be allowed to re-race if it can be
repaired during the same heat. It will count as a heat loss if it cannot be
repaired prior to the beginning of the next heat. All repairs of this type
must be done with a race official observing and certifying as to its flight
worthiness.
10. The fastest
rocket to the finish line is the winner.
In the event that all rockets don’t reach the end of track, the one that
goes the furthest is declared the winner.
11. One Rocket per
scout